hoverbird

Hi there,

I've been trying to follow advice from this forum, and elsewhere, and add the shaders my AssetBundle objects require to the "Always Included Shaders" list in GraphicSettings. Unfortunately, adding "Sprite/Spine/Vertex Lit.shader" to the end of this list causes Unity's build step to hang at about 70% complete, unresponsive and using 100% CPU :doh: . Tested this on Mac and Windows, on Unity 5..6.1 and Unity 2007.1.0f3

Our current workaround is to put a gameobject with this shader in every scene, and to force-reload the shaders on our skeleton gaemobjects on Start, but this is pretty wasteful and inelegant.

Thanks for any ideas you might have!
-Patrick
hoverbird
Posts: 1

Pharan

That's kind of weird. This also doesn't sound like it's specific to Spine.
Is this problem not present with a normal mesh and materials in an Asset Bundle?

Is it possibly specific to the Sprite shaders?
(if so, this may be the thread to ask in. Sprite Shaders for Unity)
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Pharan

Pharan
Posts: 4502


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