OneUglyRobot Hi, Is there any way to render the Skeleton as one, so I can create a FAKE shadow without this issue? (flipped and skewed sprite) Or any other ideas, shaders etc?
OneUglyRobot Ah, let me clarify... I am not using real lighting, this is just a flipped and skewed mesh. What I am really asking is... Is there there a way to change the Skeletons Alpha as one piece to avoid the overlaps. No ideas?