Hello,
My animator created this awesome animation and a separate VFX skeleton. It looks great.
However, to use it in the engine, since we have several different types of summon vfx potentially, and skins are used for another feature, we have to remove the baked in motion so I can anchor it to a control bone.
This is all well and good, but now the ability of my animator to preview what his VFX will look like is dramatically impaired. Can a feature to be added to /cosmetically only/ parent or constrain one skeleton's root to a bone of another skeleton in the same project?
This would help with things like hats, weapons and so-on.