Hi guys !
I was wondering, is there a way of setting different "list of animations" ? Per instance, a list of all "victory animations" that I could iterate through ?
Obviously I could just set multiple lists of strings on the unity side but it would be super cool tu be able to organize our animations in different "types" in Spine.
Then we would be able to call fun stuff like "randomize" an animation for every type (to have different variants of punches, victory) or character animation customization (by iterating through the different animation for every "folder" and storing the one you want)
:love: