hi there! Im new Spine for Unity, and i wonder where the best way to control animations in code? please help me solve some ques:
- Before you play new animation how can you check if skeletonAnimation has this animation name?
- i have many animations and how can i manager it(create an enum that have all anim manually or create separate string variable for each anim)?
Im going to create a gameobject that can change it skeletonDataAsset(one gameobject for all object in game), so anyone has been do same thing in Unity game please share me some Exp. thanks so much!!