Hello,
I am considering buying Spine, but I want to try it out first. I 've used one of the example spine thingies and managed to get it into my Unity project and it seems to be working.
I need to be able to fully control the position of bones in code, and I've done this which seems to be working:
Bone targetBone = skeletonRenderer.skeleton.FindBone("left-ankle");
Vector2 boneLocalPosition = new Vector2(targetBone.x - 0.005f, targetBone.y);
targetBone.SetPosition(boneLocalPosition);
This was after doing a lot of research, browsing the forum and reading example code. However, I cannot find where in the API the Bone.SetPosition() is found (it's not here http://esotericsoftware.com/spine-api-reference#Bone-Methods), also I do not find it in the Bone.cs-file.
I find this a bit confusing, can anyone please tell me what is going on? π