Hi I have similar question, so it's probably the same answer, but i'd like to make sure.
I have a skeleton, with multiple animations. Each animation would need a separate bounding box shape.
I can live with a separate bounding box shape, for each animation, but the way I came up with, was to just set one keyframe for the shape of a single bounding box in spine.
So my guess from your answer is, that this still won't work in unity, as the bounding box has already been created, and cannot change shape, regardless of whether it's just once per animation.
Is it possible then, to create a separate bounding-box in spine, for each animation, and then just select the right slot using a simple string compare? Or is there a better, more robust way of doing things?
thnx