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Snow_storm
I have sent email to spine 

7 years ago
- Snow_storm
- Posts: 51
mlwcards
I am getting an error when trying to export a .gif sequence on mac - is that the same bug?
7 years ago
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mlwcards - Posts: 32
karlozalb
Hi!
When I export to JSON, I get this error:

Thanks in advance.
When I export to JSON, I get this error:
It's really weird, It's a very simple project (just one animation). If you want, I can send you the spine projectSpine Launcher 1.5.1-full
Licensed to: ---
Windows 7 x86 6.1
Java 1.7.0-u6-unofficial Oracle Corporation
OpenJDK Server VM
Up to date: 1.6.09
Spine 1.6.09-full, LWJGL
NVIDIA Corporation
GeForce GT 320M/PCIe/SSE2
3.3.0
Started.
Uncaught
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.substring(String.java:1875)
at yp.a(SourceFile:88)
at adf.a(SourceFile:794)
at aea.run(SourceFile:57)
at an.d(SourceFile:249)
at ar.run(SourceFile:225)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:711)
at java.awt.EventQueue.access$000(EventQueue.java:104)
at java.awt.EventQueue$3.run(EventQueue.java:672)
at java.awt.EventQueue$3.run(EventQueue.java:670)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:681)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)

Thanks in advance.
7 years ago
- karlozalb
- Posts: 24
Snow_storm
yes, I think they are the same bugmlwcards wrote:I am getting an error when trying to export a .gif sequence on mac - is that the same bug?

7 years ago
- Snow_storm
- Posts: 51
Nate
Damn, sorry! Uploading a fix right now.
7 years ago
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Nate - Posts: 10562
Snow_storm
anther one,
when I try to create BoundingBox for skin placeholder, it must be error!
when I try to create BoundingBox for skin placeholder, it must be error!
7 years ago
- Snow_storm
- Posts: 51
Nate
What is wrong with creating a bounding box for a skin placeholder? Note the skin placeholder must be empty( must not have an attachment).
7 years ago
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Nate - Posts: 10562
Snow_storm
crash!Nate wrote:What is wrong with creating a bounding box for a skin placeholder? Note the skin placeholder must be empty( must not have an attachment).
7 years ago
- Snow_storm
- Posts: 51
Nate
Ah I see it now, fixing...
7 years ago
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Nate - Posts: 10562
Nate
For the bounding box problem (which is unrelated to the export crash) just be sure to make a skin visible before adding the bounding box. It's fixed in the next version.
7 years ago
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Nate - Posts: 10562
Snow_storm
I got it, thx~Nate wrote:For the bounding box problem (which is unrelated to the export crash) just be sure to make a skin visible before adding the bounding box. It's fixed in the next version.
7 years ago
- Snow_storm
- Posts: 51
Snow_storm
and I have a suggest about bounding box,Nate wrote:For the bounding box problem (which is unrelated to the export crash) just be sure to make a skin visible before adding the bounding box. It's fixed in the next version.
bounding box should become attribute of attachment (just like color of slot or length of bone)
Currently bounding box is difficult to correct use of (user just need describe the pictures)
and is hard to understand ( in which situations we need to switchover image attachment or bounding box attachment ?? ) image attachment should be contain bounding box, should not be a new attachment type!
if do that ,
runtime become more efficient , editor become more easy use about bounding box

7 years ago
- Snow_storm
- Posts: 51
Nate
Having one bounding box for one image is just one use case. Bounding boxes could be used separately from what images are shown. Eg, you might have the same bounding boxes but many skins with hundreds of images. Or you might be using bounding boxes for physics, where the images shown don't affect the bounding boxes. Also as Spine gets more complex, there will be more attachment types, such as a mesh instead of a region.
7 years ago
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Nate - Posts: 10562
Snow_storm
yeah~~~
you're right!
popular is more important !
you're right!

popular is more important !
7 years ago
- Snow_storm
- Posts: 51
Funbox
We are having the same problem, when is gonna be released the new version? Or is it possible to download the previous version?
7 years ago
- Funbox
- Posts: 16
Nate
You can revert to a previous version in the settings. A fixed version (1.6.11) is being upload, should finish in the next 10 minutes or so. Sorry for the delay!
7 years ago
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Nate - Posts: 10562
Funbox
Running! Thank you
7 years ago
- Funbox
- Posts: 16
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