Snow_storm

I have sent email to spine :)
Snow_storm
  • Posts: 51

mlwcards

I am getting an error when trying to export a .gif sequence on mac - is that the same bug?
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mlwcards

Kickstarter 2 backer
  • Posts: 32

karlozalb

Hi!

When I export to JSON, I get this error:
Spine Launcher 1.5.1-full
Licensed to: ---
Windows 7 x86 6.1
Java 1.7.0-u6-unofficial Oracle Corporation
OpenJDK Server VM
Up to date: 1.6.09
Spine 1.6.09-full, LWJGL
NVIDIA Corporation
GeForce GT 320M/PCIe/SSE2
3.3.0
Started.
Uncaught
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.substring(String.java:1875)
at yp.a(SourceFile:88)
at adf.a(SourceFile:794)
at aea.run(SourceFile:57)
at an.d(SourceFile:249)
at ar.run(SourceFile:225)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:711)
at java.awt.EventQueue.access$000(EventQueue.java:104)
at java.awt.EventQueue$3.run(EventQueue.java:672)
at java.awt.EventQueue$3.run(EventQueue.java:670)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:681)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
It's really weird, It's a very simple project (just one animation). If you want, I can send you the spine project :)

Thanks in advance.
karlozalb
  • Posts: 24

Snow_storm

mlwcards wrote:I am getting an error when trying to export a .gif sequence on mac - is that the same bug?
yes, I think they are the same bug :)
Snow_storm
  • Posts: 51

Nate

Damn, sorry! Uploading a fix right now.
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Nate

Nate
  • Posts: 10562

Snow_storm

anther one,

when I try to create BoundingBox for skin placeholder, it must be error!
Snow_storm
  • Posts: 51

Nate

What is wrong with creating a bounding box for a skin placeholder? Note the skin placeholder must be empty( must not have an attachment).
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Nate

Nate
  • Posts: 10562

Snow_storm

Nate wrote:What is wrong with creating a bounding box for a skin placeholder? Note the skin placeholder must be empty( must not have an attachment).
crash!
Snow_storm
  • Posts: 51

Nate

Ah I see it now, fixing...
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Nate

Nate
  • Posts: 10562

Nate

For the bounding box problem (which is unrelated to the export crash) just be sure to make a skin visible before adding the bounding box. It's fixed in the next version.
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Nate

Nate
  • Posts: 10562

Snow_storm

Nate wrote:For the bounding box problem (which is unrelated to the export crash) just be sure to make a skin visible before adding the bounding box. It's fixed in the next version.
I got it, thx~
Snow_storm
  • Posts: 51

Snow_storm

Nate wrote:For the bounding box problem (which is unrelated to the export crash) just be sure to make a skin visible before adding the bounding box. It's fixed in the next version.
and I have a suggest about bounding box,

bounding box should become attribute of attachment (just like color of slot or length of bone)

Currently bounding box is difficult to correct use of (user just need describe the pictures)

and is hard to understand ( in which situations we need to switchover image attachment or bounding box attachment ?? ) image attachment should be contain bounding box, should not be a new attachment type!

if do that ,
runtime become more efficient , editor become more easy use about bounding box
:)
Snow_storm
  • Posts: 51

Nate

Having one bounding box for one image is just one use case. Bounding boxes could be used separately from what images are shown. Eg, you might have the same bounding boxes but many skins with hundreds of images. Or you might be using bounding boxes for physics, where the images shown don't affect the bounding boxes. Also as Spine gets more complex, there will be more attachment types, such as a mesh instead of a region.
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Nate

Nate
  • Posts: 10562

Snow_storm

yeah~~~

you're right! :D

popular is more important !
Snow_storm
  • Posts: 51

Funbox

We are having the same problem, when is gonna be released the new version? Or is it possible to download the previous version?
Funbox
  • Posts: 16

Nate

You can revert to a previous version in the settings. A fixed version (1.6.11) is being upload, should finish in the next 10 minutes or so. Sorry for the delay!
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Nate

Nate
  • Posts: 10562

Funbox

Running! Thank you
Funbox
  • Posts: 16


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