Hello everyone, I'm new with the integration between unity and spine........
Actually I'm working with a videogame project in Unity and all my animations were built in spine the basics (walk, run jump); but for aesthetic themes my partner built another animation skeleton with the other one animations (pull, push).
The case is now, we have two skeleton data assets, with different animations.
We try to instantiate the second skeleton and its animations by script and call to a reload method that in the inspector is call by a button, but I can't instantiate the second skeleton when I set the values of the new skeleton multiple errors for pieces of animation jump into the console and the animator and nothing refresh or render the new skeleton with the other animations.
Is this possible???? or maybe the only solution is to use separated gameobjects or only one skeleton with all the animations in a unique file.