ok...
sooo one way comes into my mind is to create invisible rectangle on top of the related skeleton (easy on rectangles)
self.rectangleSettings = display.newRect( self.group, 0, 0, 60, 60 )
self.rectangleSettings.isVisible = false
self.rectangleSettings.isHitTestable = true
and then update its position according to the related bone after updateWorldTransform
local bone = self.skeleton:findBone(boneName)
self.rectangleSettings.x = bone.worldX
self.rectangleSettings.y = bone.worldY
self.rectangleSettings:toFront()
is there a flaw on this approach?
thanks