Youre welcome!
I was further investigating - it looks as if the json export has gone wrong (since the Spine project looks ok in the Spine Editor to me):
The Hairs_Patch
entry contains no "uvs", "triangles" or "vertices":
"Hairs_Front": {
"Hairs_Front": {
"name": "CH_Mario/Cap_Front",
"type": "mesh",
"uvs": [ 0.12523, 0.82105, 0.124, 0.49907, 0.12278, 0.1788, 0.99363, 0.17705, 0.99611, 0.50597, 0.99853, 0.8263 ],
"triangles": [ 0, 4, 5, 1, 3, 4, 0, 1, 4, 1, 2, 3 ],
"vertices": [ 2, 38, -8.47, 2.82, 0.99047, 37, -8.47, 26.85, 0.00953, 1, 38, 0.54, 3.01, 1, 1, 38, 9.51, 3.2, 1, 1, 37, 9.56, -7.88, 1, 1, 37, 0.35, -7.98, 1, 2, 38, -8.07, -32.11, 0.00561, 37, -8.62, -8.08, 0.99439 ],
"hull": 6,
"edges": [ 4, 6, 0, 10, 6, 8, 8, 10, 0, 2, 2, 4 ],
"width": 40,
"height": 28
}
},
"Hairs_Patch": {
"Hairs_Patch": {
"name": "CH_Mario/Cap_Patch",
"type": "linkedmesh",
"color": "ffffff00",
"skin": "CH_Player_01",
"parent": "Hairs_Patch",
"width": 24,
"height": 30
}
},
One quick workaround could be to test if instead of exporting it as json to export it as binary. Don't forget to set the extension to .skel.bytes
so that unity can read it. This is the quickest workaround that comes to my mind until we have fixed the problem. Please let me know if this works for you!