Hi,
I'm new to Spine and its workflow. When I import the last package http://esotericsoftware.com/spine-unity-download/ I get these errors https://puu.sh/xcsCd/1d27259387.png
I'm using Unity 2017.1.0f3
Those are easy to fix, just comment the line. However, when importing an asset exported by Spine as described in the tutorials I get this.
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.Editor.SpineEditorUtilities.IngestSpineAtlas (UnityEngine.TextAsset atlasText) (at Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs:1031)
Spine.Unity.Editor.SpineEditorUtilities.ImportSpineContent (System.String[] imported, Boolean reimport) (at Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs:627)
Spine.Unity.Editor.SpineEditorUtilities.OnPostprocessAllAssets (System.String[] imported, System.String[] deleted, System.String[] moved, System.String[] movedFromAssetPaths) (at Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs:589)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27)
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Now this breaks things.
If I do stuff manually (create the atlas, skeleton data, material) my sprite is pink.
Am I missing something? Tried previous version of Spine Unity but I get the same errors.
Thanks!