We are getting a bug in the Hinge Chain Physics.
Someone else is getting this?
In addition the mesh render start to blink when this occurs.
Possible to see in the below video.
The Layer of those Hinge Chains do not test collision with any other layer.
If someone have a light on this would be great.
Page 1 of 1
Mark topic unread • Page 1 of 1
Return to Unity