pascalkk

I know spine can export frame animation,just like gif or png/jpg Sequence frame,so this function is can be done in theory。

And I want do the same thing with runtime,I tryed with MeshRenderer,MeshFilter and faild。
may be this way is wrong,may be it is knowledge of mine is too less。

Anyhow,I want convert a spine animation to one texture。

spinequestion.png


after convet,i want left,not the original Texture like right。

thanks。 :clap:

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I do this,just for 2Dxfx in unity。
most cool effect in 2Dxfx base on SpriteRenderer,but spine base on MeshRenderer,
so I want convert spine to a Texture,just for create a SpriteRenderer to use 2Dxfx。
even static Texture will lost much effect。
pascalkk
Posts: 10

Pharan

Another Spine user shared this: Tool for outlines, dissolves, transparency
It might be helpful.
User avatar
Pharan

Pharan
Posts: 5220

pascalkk

@Pharan thanks,let me study about this tool
pascalkk
Posts: 10


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