Hi, we'd like to ask about how to avoid timestamp-only updates
When adding output datas exported from Spine to Unity's asset folder
(let's say the file names are "Export Data")
Example)
・ExportData.png
・ExportData.json
・ExportData.atlas.txt
several files such as SkeletonData gets generated by Spine Runtimes.
We noticed that timestamp(timeCreated) of "ExportData.png" Unity metafile gets unnecessary update.
Regardless of whether the Spine data itself has any update or not,
the timestamp gets updated, everytime when adding the output data to Unity's asset folder or invoking Reimport.
This meaningless update has become quite a fuss to us since we use GIT for version management
Would there be a way to avoid timestamp-only updates,
or perhaps a way to distinguish in one glance whether the update is just timestamp or not?
Thank you in advance for your answers