Excuse me.
My want to give different weapons different Particle System in unity 556 + with spine project,but the weapon are png/sprite, so i need a mesh render component.
Then i have google this and find old version spine in old version unity have the function : bake skin.
about site:
http://zh.esotericsoftware.com/forum/Region-Baking-into-Sprite-GameObjects-What-do-9713
But in spine 3.6.x and untiy 556+ , i cant't find the function like that.
what can i do like that .
or you know other method can add particle system to a png/sprite GameObject without mesh render. please tell me.
Thank you so much.