I animated a character in Spine and then went back and edited the original art for it. One of the new images is a different size from the original, though, and Spine is keeping the dimensions that were in the JSON that I imported originally, stretching the updated image. I can manually input the translation information that I see in the JSON but I don't see a way to tell Spine what the dimensions are. Is there a way to do that? I don't really want to re-import the new art since that means I'd have to redo the meshes, bones, and animations too. (Unless there's an easy way to copy all of that over to the new skeleton.)