mayhemking I can export a JSON just fine but for some reason, when I export PNG sequence or Quicktime movie I get errors... I'm stumped! Spine Launcher 3.5.21 Mac OS X x86_64 10.12 Java 1.7.0_51 Esoteric Software 64-bit Server VM Up to date: Spine 3.5.46 Spine 3.5.46 Professional Licensed to: [redacted] Intel Inc. Intel HD Graphics 3000 OpenGL Engine 2.1 INTEL-10.2.8 Started. Error creating frame buffer: 12656x7676 java.lang.IllegalStateException: frame buffer couldn't be constructed: incomplete attachment at cT.e(SourceFile:227) at cT.<init>(SourceFile:118) at cS.<init>(SourceFile:58) at ug.a(SourceFile:633) at ub.a(SourceFile:203) at ub.b(SourceFile:108) at uc.a(SourceFile:83) at PS.a(SourceFile:191) at PS.b(SourceFile:186) at PJ.run(SourceFile:164) at PS.a(SourceFile:199) at PP.a(SourceFile:154) at com.esotericsoftware.spine.editor.Editor.b(SourceFile:800) at af.a(SourceFile:270) at af.b(SourceFile:235) at lR.b(SourceFile:97) at ak.run(SourceFile:191) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733) at java.awt.EventQueue.access$200(EventQueue.java:103) at java.awt.EventQueue$3.run(EventQueue.java:694) at java.awt.EventQueue$3.run(EventQueue.java:692) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76) at java.awt.EventQueue.dispatchEvent(EventQueue.java:703) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138) at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
Pharan I think your built-in graphics can't handle exporting the image size (12656x7676). Could be wrong. I'll get @Nate or @badlogic to weigh in.
mayhemking I suspected as much... DAMMIT Wow I scaled everything down to 1080p and it still can't render. Damn my laptop sux!
Mario Jupp, your graphics card doesn't support that big a rendering target. 1080p should work though. Can you post the error you get for 1080p?