So, a bit of a family squabble here 🙂
I have a skeleton into which I want to import another skeleton. Which works just fine. But then I want to set a bone in the imported skeleton as a child to a bone in the "base" skeleton. As soon as I have humbly expressed such wish, Spine promptly crashes.
Sooo...I'm kinda unsure whether it's a bug or maybe I'm doing something that's grossly inappropriate in this situation?