Hello,
Pretty new to Spine and wondering the best way to accomplish what I'm trying to do. I have a human character which I animate doing a "fist pump". However, I'd like the user to be able to choose between several skin colors (along with shirts, hair styles), which I have already made. This works great and I can set the head, left hand, and right hand to the correct color. The problem is my animation uses a keyframe of the fist image and the default skin color, so the hand only always defaults back to the original skin color when doing this animation.
So what is the best approach here? A new animation for each skin color? Using a new Spine Skin for each skin color? Or something where I create a new Spine Skin in code and swap out the sprite like in the "Mix and Match" Unity example?
Thank you for the advice!