Erikari wroteWhy don't you animate everything at the same time and then separate them in different animations only after?
Yes, I was experimenting a bit this way, and I think I'm going to do that way. :yes: π
I experiment a lot to try to find the optimal way for working in correlation with my plugin.
Your advice is welcome.
I think I will to start over at 0 the rigs.
I noticed a lot of mistakes during this workflow.
I still have trouble mastering the transform Constraint.
I am forced to do a lot of testing because it is cruelly lacking a good and deep tutorial.
My goal is to put some kind of fake physics in arms and hairs.
For now I think I'm getting closer to my goal
But it would be great if there were videos or models, which will allow me to guide on some technical for separate different part and the Runtime.
i see here we have good modele for debug and understand , this help me a lot
Spine: Demos
but the models remains very simple.