IndieDoroid

Can't wait to try this out!
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IndieDoroid
Posts: 27

jzela

Just checking in to say that I'm interested in this topic as well for an Unreal Engine project. Is there any new news on the Rhubarb integration or something similar?
jzela
Posts: 32

DanielWolf

Here's an update on the Rhubarb integration. TL;DR: Really soon now. ;)

When I started work on integrating Rhubarb with Spine, I chose C# and Windows Forms as technology stack. Shortly after my last post, I realized that that was a dead end. Not only is Windows Forms riddled with known bugs that will never get fixed; I also realized that the Mono support for Windows Forms is much less complete than I thought. This means that although I had a working first version, it was a nightmare to develop and it only ran on Windows, not on OS X or Linux.

So I decided to scrap the existing integration and to re-write it from scratch, this time using Kotlin and JavaFX. It took me some time (I hadn't used either technology before), but now the new integration is almost done. Feature-wise, I'm exactly where I was before: The basic round trip is working with some polishing left to do. But at least I know that this version will run on any platform that Spine runs on.

If you're feeling very adventurous, you can check out the branch https://github.com/DanielSWolf/rhubarb-lip-sync/tree/feature/spine. You'll have to build it yourself, though, using cmake, a C++ compiler, and a Kotlin compiler. For the rest of you, I hope I'll have a binary release in a few weeks at most.
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DanielWolf
Posts: 15

IndieDoroid

Holding my breath!
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IndieDoroid
Posts: 27

jzela

Great news! Not holding my breath, but excited nonetheless!
jzela
Posts: 32

DanielWolf

Stop holding your breath! It's done! :)

I know it tool far too long for everybody's patience (including mine ;) ), but I just released Rhubarb Lip Sync 1.7.0. This new version includes a graphical tool that lets you add lip-sync'ed dialog animations to your Spine projects!



Check out the documentation, then download Rhubarb and get going!

Please let me know what you think. I'm always happy to get feedback!

And if you run into any problems, just create an issue on GitHub.
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DanielWolf
Posts: 15

IndieDoroid

@DanielWolf

Oh man! How did I not get a notification on this?? I definitely will give this a shot! I'm super excited to see how this works :) :)

Thanks so much for getting it going and sharing it!

Will be back with updates soon and hopefully with successful examples :)
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IndieDoroid
Posts: 27

DanielWolf

I'm looking forward to your feedback! :)
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DanielWolf
Posts: 15

Nate

I also didn't get a forum notification, that is odd. :(

It looks cool! I can see this helping a lot of people.
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Nate

Nate
Posts: 8372

DanielWolf

I just released Rhubarb Lip Sync 1.7.1. This is a pure bugfix release that fixes a blocking error in Rhubarb Lip Sync for Spine. So if you're checking out Rhubarb, make sure to download the latest version: https://github.com/DanielSWolf/rhubarb-lip-sync/releases/tag/v1.7.1

---

And another bugfix release: https://github.com/DanielSWolf/rhubarb-lip-sync/releases/tag/v1.7.2
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DanielWolf
Posts: 15

IndieDoroid

Thanks for continuing to update this!

I really want to play around with it.

Man feel bad that I haven't been able to get you feedback on it.

Setting up a facial rig takes planning.. But I'm rushing to meet bigger deadlines at the moment. But will get back as soon as I can!
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IndieDoroid
Posts: 27

DanielWolf

I've created a new thread for Rhubarb Lip Sync in the general forum. I think that's a better spot than the Unity forum. (I don't even know how to use Unity. ;) )
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DanielWolf
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