Hi guys,
I've been away for a while. π
I'm considering starting a new combat system involving mainly combo attacks.
A simple way to do that seems like a state machine, so you can check if which attack mode you are (punch, kicks whatever) and during attack number "x" you can transitate to attack number x+1 when you get the button input.
Hardcoding this is certainly doable but seems like a fair amount of work and organization, so I was wondering if there is already a "go to way" of using Mecanim as a logic state machine that could communicate with skeletonAnmation (I'm not talking about skeletonAnimator). π
I remember that someone did something like this few years ago, but haven't been able to find it back.
Also maybe today it wouldn't be up to date.
So are there any of you guys that already uses such a method and are there pros and cons that I should be aware of ?
Thank you all,
:beer: