Hi,
following a question someone asked on this forum, I've uploaded to vimeo a small tutorial about seamless looping in spine:
https://vimeo.com/226022028
this got me thinking about a looping feature I think could be very beneficial if we had it in spine.
it would be great if we could mark a channel in the dopesheet as infinite loop, so even if we offset the keys a few frames, when we playback, spine will repeat the loop before and after the keyframes, this can help the animator play with the amount of offset, to get to the desired result, then another part of this feature would be the ability to "freeze" the loop on these channels in respect to a user input start and end range, so spine will automatically create the appropriate keys, and delete the keys out side the user input range.
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this feature works great in Softimage (freeze cycle) or in Maya (Bake channel)
*seems like BBCode doesnt work for me, any idea why?
Oz.