Hi,
I created a Spine UI object with an animation and I noticed that mesh memory increases 1mb/4 seconds in the profiler. If I comment out this method SekeltonGraphic.UpdateMesh the problem dissapears. Since I don't really understand that method, it's hard for me to fix it. I'm pretty sure this happens to more people, maybe everyone, and they haven't realized it. Could you please fix this or provide a hotfix for us? This is a huge issue.
Thank you.
This is how my image is set up.
It seems like the mesh count is stable, but memory is not.