bali33

Hello,

I try to import a Spine Animation using the latest Spine editor and the latest Unity Spine runtime (Unity and C sharp from the repository) and I have the following errors:
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Any idea what should I do in order to fix that ?

Thanks
bali33
  • Posts: 106

Harald

Sorry for the inconvenience.

We are working on a bugfix for the issue, you can subscribe to the ticket here:
[unity] SkeletonPartsRenderer mesh tangent error · #1265

I will let you know as soon as the issue is resolved.

---

I just fixed two bugs related to mesh normals and tangents array sizes.

You can download the latest unitypackage here as usual:
Spine Unity Download

Please let me know if it resolved your case as well!
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Harald

Harri
  • Posts: 753


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