Hello
I am doing paper animation and met annoying problem, but on the other hand.
First of all I created a bone and attached paper texture on it. After that I meshed texture.
In the animation window I made 1 second animation in use of scale tool, where my bone with sheet of paper changes position from scale 1.0 to scale -1.0 in X-axis. That works fine. Problem starts when I want to add a'la 3D element in use of meshes. When sheet of paper is in X-axis scale 0 I move meshes a bit to create the illusion of thickness of paper.
When I start animation, thickness doesnt increase slowly, how I expect, from paper scale position 1.0 to 0 but meshes are stretched faaaaaar away in the X-axis and then when scale of paper gets 0.0, meshes form like I set. Same problem is in the oposit site from 0.0 to -1.0 scale.
Whats going on and how could I fix this ?
Thank you for help.
Wedro