Heya, I recently upgraded from Spine 3.4.02 to 3.6.47, and to spine-C# and spine-unity 3.6.
I know, that's a long time to not upgrade. And somewhere in that timeframe the way that Spine mixes between Mecanim animation states has changed.
If I had two animations (A and B) playing on two different layers, previously fading the weight of one of the layers out and the other layer's weigh in would lead to a clean A -> B transition.
Now, it mixes to A -> B with an unhealthy dose of the Setup Bone Pose position mixed in. I'm sure there's many good reasons for doing this, I imagine you have to just pick one of a number of implementation possibilities available to you, but I still need the mixing system to not mix to the Setup Bone Pose when I'm transitioning between mecanim states.
Is there an 'easy' way of returning to the old-school Mecanim layer weight blending/mixing strategy, or getting the same results?