mistergreen

Hey, I'm playing with Variant Assets for different mobile resolutions. It works for images and materials but it doesn't include the atlas. How do you guys do this?

Unity multi-resolution variants is a bit messy, and overly complicated.

-- 13 Sep 2017, 11:15 --

I think I'm on to something.
I'm playing with converting the .png/texture to a Sprite(2D and UI), multiple mode. And in my Atlas, click "Apply Regions as Texture Sprite Slices".
So the atlas region is a .meta and no longer needs the Atlas file. This does cause some funky white streaks to appear on the material. I select the material and choose shader type to 'Sprites/Default'.

So I guess in my Variant AssetBundle, I just include the texture and material.
mistergreen
Posts: 15


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