If I import a character with 1 texture atlas (1 material), it takes 1 drawcall.
If I import a big and complicated character with 2 atlases, every single part of this character draws in separate drawcall! So it takes 20-40 drawcalls. It is because of multimaterial
every part cannot batch with previous.
Is it possible to batch these drawcalls somehow, or it is a bug of Spine?