Hello,
I had tried to use multiple atlases in one skeleton with three.js.
but got the answer it was known issue.
i'm trying same thing with babylon.js refer to spine.threejs SkeletonMesh.ts
but it happened same situation.
Has babylonjs same architecture of threejs?
spine.webgl runtime works well, but you know it's more difficult to develop a stuff.
the reason i'm trying to use multiple atlases, is we will create lots of skin for same skeleton and animation.
Thanks for reading.