GreatAss

Hello,
We have some problem with animation in Unity.
In Spine we will create full animation, then we cut it into three different sceleton animation (head, body, hand),
and move to unity using spine package for unity.
When we play in unity editor, it looks like non-synchronized animation.
But in spine this animation looks fine when we use this three different animation.
Is the any way to solve this problem?
Attachments
gif.gifThis is in Spine
P62Ts9t7cq.gifThis is in Unity Editor
GreatAss
Posts: 4

Pharan

It should work fine. How are you playing them together?
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Pharan

Pharan
Posts: 4427

GreatAss

This is in spine

-- 12 Aug 2017, 09:41 --

This is in Unity Editor
Attachments
qkXeDEIM5R.gif
JLUUIlXcwk.gif
fpMPUEo5mY.gif
Скриншот 12-08-2017 092606.png3 different sceleton
GreatAss
Posts: 4

Pharan

If you are just playing it in a loop, your different animations need to be the same duration.

Spine editor will loop multiple animations using the longest animation duration.
But at runtime, they will each use their own durations.
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Pharan

Pharan
Posts: 4427


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