MrHoot

Howdy friends !

Encountered an odd bug recently with Spine in unity. I've been working on this lovely slinky boi for a bit now



His body is actually divided in 3 for some animation tricks. And it looks completely fine in spine.

However when I import it in unity, this is what I get



He seems more "segmented"/spaced out in between his body parts for no reason, and some of the curvature seems wrong (especially in motion). I tried reexporting and keying more stuff but it doesn't help. I'm wondering if i'm doing something wrong with it ? Or do I need to update the runtime ?

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Kind of updating this. Updating the runtime doesn't seem to fix the issue in any case. Would this kind of issue arise due to a wrong keying or something ?
MrHoot
Posts: 25

Pharan

Sorry, can you send your exported spine data to us so we can check what's up?
unity@esotericsoftware.com
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Pharan

Pharan
Posts: 4497

MrHoot

Done ! Thanks a lot for your help !
MrHoot
Posts: 25

Pharan

Looks like I found the typo in the code. I'll update in a bit.

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That should do it.
Fixed in git: [csharp] Fix PathConstraint spacing.@4b2fb3e

Also updated the unitypackage. See the latest dated 28 Sep 2017.
Spine Unity Download
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Pharan

Pharan
Posts: 4497

MrHoot

Thanks a lot ! Will be glad to have my snakey boi back in full form, litteraly :D
MrHoot
Posts: 25


MrHoot

Oh ! I haven't tried it yet (need to wait on my programmer since we have a few conflicts with the new runtime so will keep ifnormed, but i'm sure it will be fixed !)
MrHoot
Posts: 25

Pharan

Well, I did get your repro skeleton. Fixed the bug, and the snek's body was reattached/seemed to match what was in Spine editor as far as I could tell.
Do let us know if it was fixed or not! So we can fix it if some lingering bug is there.
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Pharan

Pharan
Posts: 4497

MrHoot

Just updated on our end and it seems to have done the trick for the snakey boi :) Thanks !
MrHoot
Posts: 25



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