Hey folks,
Just bought Spine Pro, really loving it. However, I'm having some trouble avoiding counter-animation in some situations, and was wondering if someone could help.
I understand that Spine's runtime IK constraints are for 2 bones, and Spine doesn't support N-bone chains for runtime IK. However, at edit time I would like to be able to do things with a humanoid rig like move the body and keep the feet planted, which doesn't seem possible even though the pose tool will use IK for N-bone chains.
What I end up doing then is moving the body and then moving the legs and feet back where they are supposed to be, counter-animating. This is time consuming and error prone.
Hopefully I'm just missing something here and not using Spine correctly. Any help would be much appreciated.
Thanks!
-Eric
I found this video which explained how to solve my problem. 🙂