Using the tank example, rather than the spineboy example
/******************************************************************************
* Spine Runtimes Software License v2.5
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#include "TankExample.h"
#include "BatchingExample.h"
USING_NS_CC;
using namespace spine;
Scene* TankExample::scene () {
Scene *scene = Scene::create();
scene->addChild(TankExample::create());
return scene;
}
bool TankExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
skeletonNode = SkeletonAnimation::createWithJsonFile("tank.json", "tank.atlas", 0.5f);
skeletonNode->setAnimation(0, "drive", true);
skeletonNode->setPosition(Vec2(_contentSize.width / 2 + 400, 20));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->getDebugBonesEnabled())
skeletonNode->setDebugBonesEnabled(true);
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
{
auto testRenderTexture = RenderTexture::create(1024, 1024);
testRenderTexture->begin();
skeletonNode->visit();
testRenderTexture->end();
testRenderTexture->saveToFile("test.png");
Director::getInstance()->replaceScene(BatchingExample::scene());
}
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}