I have a flying snake.
I want to generally have it 'ripple' as it moves (flies) through the air.
So far? Bone chain bound to a path. Ok, no problems.
Now, while it ripples while moving through the air, I want to draw a path for the flying snake diving into the water, jumping out and diving back in again like a flying fish.
I ideally want the bones of the snake's body to follow the 2nd path, while still doing the up and down 'rippling' movements of the body.
How should I rig this?
Finally, I want the ability to have the snake stab its tail into something and use what used to be the 'root' (head) as its control point - sort of an extended many-bones IK setup so the tail stays fixed and the body chases the head.
How should I rig this?
-Alex
Attached:
Example test case so-far... which is prohibitive to use.