I am using spine to animate 100 npc with one bone in which I insert attachment(and I know spine was designed for something else)
The trouble is in following, npc is constantly changing this attachment each game frame(not animation frame), the dictionary is quite big, around 16000 keys, and the runtime extracts data from this dictionary every game frame, when i have 100 npc on stage I have huge performance issue.
Is there a way to force runtime extract data from dictionary not every game frame but when the animation frame changes.