We have a character using the Skeleton/Fill shader and have some views for it that are flipped. However it looks like the flipped views are not rendering a shadow as the non-flipped ones are.
How can we get flipped skeletons to render a shadow?
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Spine/Skeleton Fillcurrently doesn't have code for a shadow pass. Unity is probably just guessing what it should do and getting it wrong.
Will link to an updated version in a bit.
Here you go: https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/3.7-beta/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Shaders/Spine-Skeleton-Fill.shader
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