Angusko

Does anyone know what this is all about? The same role, different results.
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螢幕快照 2018-04-19 下午3.14.26.png
Angusko
Posts: 2

Pharan

Note that SkeletonGraphic is not compatible with multiple textures because the base component "UnityEngine.UI.MaskableGraphic" is not compatible with multiple textures.

You can find the experimental multi-object version of SkeletonGraphic here: http://esotericsoftware.com/files/runtimes/unity/spine-unity-experimental-SkeletonGraphicMultiObject-3_6-2018-04-19.unitypackage
You'll have to go through GameObject>Create>Spine>SkeletonGraphic MultiObject to create a new object since it does not hook into the drag and drop interface.
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Pharan

Pharan
Posts: 5092

Angusko

Dear Pharan,

You have been my lifesaver! Thank you so much.

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Dear Pharan,

Does multi-object support change attachment? like this : skeletonGraphic.Skeleton.SetAttachment("slot", "name");
Angusko
Posts: 2

slawomir sokol

Hi

I'm using Multi object skeleton graphic and it all in all works great, however it seems to have a problem with masking.
I'm placing the character in a masked container and mask has no effect on the character (while affecting single UI skeleton Graphics at the same time)

This is a huge problem for me, and one I need to solve fast due to upcoming deadline.
I believe the MultiObject skeleton was mentioned to be maskable, so maybe this is a setup problem on my side or simply a bug.

I'd appreciate a quick response if possible.
slawomir sokol
Posts: 1


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