Wecica

Our spine displays in glitch when using SkeletonGraphic on UI. But everything goes well in SkeletonAnimation.

And here is the main code:



Does anyone who has any clue?
Thanks in advance
Wecica
  • Posts: 21

Harald

Does the repacked skin perhaps not fit onto a single texture?
Did you try enabling Advanced - Multiple CanvasRenderers in the SkeletonGraphic Inspector?
User avatar
Harald

Harri
  • Posts: 4328

Wecica

Harald wrote:Does the repacked skin perhaps not fit onto a single texture?
Did you try enabling Advanced - Multiple CanvasRenderers in the SkeletonGraphic Inspector?
Yes, it's the problem. Thank you very much, Harald.
Wecica
  • Posts: 21

Harald

Glad to hear you've figured it out, thanks for getting back to us.
User avatar
Harald

Harri
  • Posts: 4328


Return to Unity