Hi! I'm animating the opening of chests for a game, The skins vary in size and I managed to keep the chest movement cohesive between skins despite this, however I'd like to scale the light effects is this possible in some way?
My light effect animation is parented to a bone I'd like to Scale depending on the skin it's on
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This fixes one of my problems. Thanks!Erikari wrote:You can't scale a bone so that it's different depending on the skin, but you can scale the light image attachment inside the skin placeholder.
EDIT: So I found a work around, I made a bone (for each skin) for that purpose and placed the same attachment in a skin specific skin place holder. I was able to place, scale and everything else without affecting the rest of the skins.
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