coolcoolbibo

I use the multiply of slot blending,but it's not work in Unity.
I tried all the spine shaders and they didn't display the effect correctly.
Is my setup wrong?Thanks
Snipaste_2018-12-27_00-08-27.png

Snipaste_2018-12-27_00-01-58.png

Snipaste_2018-12-27_00-07-13.png
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coolcoolbibo
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Pharan

Hey. Getting blend modes to work in Spine-Unity involves some extra steps. (Except that we get "additive" for free, because of the way PMA Vertex Colors works)

In 3.6 and below, we required you to create a separate Material that uses a multiply shader for your atlas. Then add the SlotBlendModes component to your Spine GameObject, using that Material as its multiply Material.

In 3.7, you only need to use the Default BlendModeMaterials asset that comes with the runtime, and add it to your SkeletonDataAsset's Skeleton Data Modifiers here:
Annotation 2018-12-27 210827.jpg


You can read more about it here: Spine-Unity SkeletonData Modifier Assets

You can find more information on upgrading to 3.7 from 3.6 in the upgrade guide: Spine-Unity 3.6 to 3.7 Upgrade Guide
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Pharan

Pharan
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coolcoolbibo

Pharan wrote:Hey. Getting blend modes to work in Spine-Unity involves some extra steps. (Except that we get "additive" for free, because of the way PMA Vertex Colors works)

In 3.6 and below, we required you to create a separate Material that uses a multiply shader for your atlas. Then add the SlotBlendModes component to your Spine GameObject, using that Material as its multiply Material.

In 3.7, you only need to use the Default BlendModeMaterials asset that comes with the runtime, and add it to your SkeletonDataAsset's Skeleton Data Modifiers here:
Annotation 2018-12-27 210827.jpg


You can currently read more about it here: http://esotericsoftware.com/spine-unity-skeletondatamodifierassets

You can find more information on upgrading to 3.7 from 3.6 in the upgrade guide: http://esotericsoftware.com/forum/Spine-Unity-3-6-to-3-7-Upgrade-Guide-10446
I get it.Thank you very much for your help!
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coolcoolbibo
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