Shiu

@foreiro I use Camtasia for recording, but ScreenFlow gets the job done just as well.
I don't do any of the editing in Camtasia. Editing is done In Premiere.
For the chapters and the timeline in the top I use After Effects. It would be too much work to do the timeline and chapters manually so Nate and I created some JavaScripts that reads from a script file and populates each composition automatically.
Shiu

Shiu
Posts: 2018


karlmarshall

The Clipping looks really exciting! Would it be possible to use Curves as well?
karlmarshall
Posts: 3

Nate

No, only polygons.
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Nate

Nate
Posts: 6799

Majicpanda

I can't seem to find an example, but imagine more of a skeleton (undead) fully animated in Spine already and then wanting to add an animation where just his arm pierces through the ground and the rest of him slowly starts coming up visibly. You'd basically mask from the ground downward.. the "grave" polygon area would mask the rest of the skeleton as he came out of the ground.
Majicpanda
Posts: 182

Davi Clean

I REALLY NEED THE tint feature. When will this be full released?
Davi Clean
Posts: 2

Nate

Black tinting is in the beta now. We don't have an eta for when all runtimes will be complete.
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Nate

Nate
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Pharan

@Davi Clean
Just FYI,
You don't need Spine editor support if you only need the black tinting for the whole skeleton.
That's all shader logic.

For example, the current Spine-Unity 3.5 comes with a tinting shader that already works.
skeletontint.png


Any other engine/runtime that allows custom shaders can do the same. If it doesn't, it also won't support the Spine editor black tinting.
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Pharan

Pharan
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Davi Clean

The tint shader on Spine 3.5 will only "add" color to a drawing. So it will never make anything lighter, only darker, no matter what color I tint. Now with that black tint on the beta I can make the glowing "magical" effect that I need.

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Any news on when this version will get a full release? I m really looking forward to it!
Davi Clean
Posts: 2


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