Changelog is here, as always:
Spine: Changelog: v3.6.00 beta
There's a couple noteworthy new features:
Tint blackoption for slots. This makes for more powerful tinting so you get more out of your images. You can do some nice effects, like the Super Mario invincibility star flashing, solid color outlines, inverted colors, and more. It can also look nice when using additive, screen, or multiply. Special support is required in the runtimes, so be warned that some game toolkits may not be able to support
- Point attachments. This is a simple point with a rotation which can be used to spawn projectiles, particle effects, etc. This differs slightly from using a bone because it's an attachment, which means it can go in a skin. One use could be to have a slot with different point attachments which define the projectile spawn point for various guns. When you attach a gun attachment, you'd also attach the appropriate point attachment and runtime code would know where to spawn projectiles.
- Tree highlighting. Items related to the selected object in the tree are highlighted. This can help visual relationships between objects and we have plans to do more (a tree search). It turned out even better than we expected!
- High quality line rendering for meshes, paths, graph, etc without needing to turn on MSAA.
More is planned for 3.6, so keep an eye on the waffle.