Hey guys, I'm using LibGDX and I've implemented a version of normal-map lighting in my game for the tileset/static objects: https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson6
(example gif: https://imgur.com/2UVRqdJ)
Now I'm looking to apply the lighting to Spine animations. I'm aware there are hurdles to overcome, such as modifying the normals' value based on the Spine attachment's rotation.
I'm hoping to find some information/reference to help me out with this, or someone to point me in the right direction. I've read through all of the related posts on this forum, but most of them seem to be for Unity π’
Really appreciate any help! Thanks guys!