Gentlefolk:
Spine is a wonderful animation tool. Streamlined, "tactile", intuitive and extremely flexible. But, it is just an animation tool - which, at present, requires other tools to assemble Spine animations into a story - whether just a linear story or an interactive one.
Most know and can understand that the majority of animating artists get overwhelmed with the extreme number of technicalities and specialized knowledge required to employ 3rd party software (take Unity, for example) just to create a sequenced presentation of animation clips - resulting in a linear story (not to mention an interactive one).
Such 3rd party tools seem to act as obstacles to this relatively basic task - rather than facilitating and simplifying the task.
The developers here at Esoteric software are already dedicating all of their available resources and time to improving and refining the task of making game characters and their associated animation clips - and are unlikely to find the time - (anytime soon) - for tailoring Spine to the needs of the storytelling animation artists among us.
This is the dilemma.
So, if any of the Esoteric software staff can supply us - (storytelling animation artists) - with references to any direct 3rd party solution to sequencing Spine animation clips (complete with clip blending capability) for the production of either linear animated stories or interactive animated stories, please help us to find the shortest path from A to B - while keeping Spine at the center of our focus.
I simply cannot find a simple and straightforward solution.
Thanks,
Greg Smith