Hi. I tried Unity Timeline feature and found a bug.
I created a timeline with SpineAnimationStateTrack and ActivationTrack .
- Activate skeleton object and play animation with SpineAnimationStateClip
- Inactivate skeleton object some frame.
- Activate skeleton object and play animation with SpineAnimationStateClip
When second animation played, skeleton object showed first animation's last frame pose.
I set mix duration to 0, but it had no effect.