Could you clarify the difference between the
SpriteAttacher
vs
AtlasRegionAttacher
?
I was originally going to just extend
SpriteAttacher
to be able to handle 2 weapons, an armor, and a helmet but now I see there is a new
AtlasRegionAttacher
. Could you shed like on which is the better way to go for this scenario:
Our game has characters which have equipped changed on the fly. So 1 minute they will have a sword then if the character changes items he could have a staff.