So, I've got 5 Skeletons and all image pieces collected in one directory.
The issue is when I use Sprite Packer and get all my textures neat in one output Unity does not find any other atlas asset but only one and screams back 'Missing Regions' for all the rest of skeleton's slots.
There's no issue of implementing the same export when I don't use Sprite Packer and generate atlas per skeleton, however, I'm guessing I didn't use it right or something..? But still, there're only so many settings options for me to look through to resolve this myself, and I still haven't got it.
++ This piece I'm doing is a UI piece. I've only used SkeletonAnimation or SkeletonAnimator components, but SkeletonGraphic seemed like a fitting concept, but SkeletonGraphic doesn't seem to play clips by me tweaking around inspector, and couldn't use any SkeletonUtilityBone which I need quite a lot for UI element manipulation. Am I doing things right here?