Hey Guys.
I've tried to do my due diligence and all before posting, but I'm having some difficulties reverse engineering the tentacle rig and following the video tutorial. (I've also done a search throughout the forums for a further breakdown of the process... but still coming up a little short)
I've got my tongue image meshed how I want it. (I've turned the viability off in the screengrab) I've created a set of 18 bones and added a path as well as path constraint. (This one is the red path.. and it "manually" deforms the image with the path handles fine)
then went in and added a second set of bones. (also 18 count, green path) Also created a path for it and constraint to it... now for both paths, the only thing I've changed over was the mix set to Chain Scale.
This is at about where my knowledge of the process is breaking down... From here if I venture to guess is where I'm to do a one to one bone constraint? ...or.. I don't know. I'm lost.
(I also may be missing the initial curl bone.. or I've just not named it properly.)
I've included a screengrab, any/all assistance would be greatly appreciated.
Steve
Update.
I did go ahead and do a one to one bone transformation constraint and that's giving me the red arrow as I scroll up and down the list of constraints just as in the video example... but now I've seemingly lost the initial red bone set being constrained to the image and am thoroughly lost as far as where to go, what to do from here.
any suggestions from here would be greatly appreciated.
-Steve
Here's a second screen grab of the setup. Still stuck at trying to get my image to deform/constrain to the path after setting up the transformation constraints for each bone.
Ok.. another update. I've changed the order of the transform constraints from top to bottom, and moved the green path constraint to the top of the list. so the image is now constrained to the path, but when trying to use the mix rotation only the first bone is moving, the rest of the set of bones stays put. The weights/image for the first bone does move with that mixed rotation bone. It also does seem like the image from the other end wants to move with that bone/constraint tho and creates some undesirable shearing. (Doesn't appear their are any unnecessary weights to that first bone either).
So some grueling progress, but still stuck.
any suggestions/recommendations are highly appreciated.
-Steve